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Conférence, IaH
Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design, and sound and music computing.
In the virtual/augmented/mixed reality communities (XR hereafter), the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback.
The SIVE 2026 is the 9th of this series of workshops: https://sive.create.aau.dk/index.php/pasteditions/
This workshop’s main goal is to increase awareness among the virtual reality community of the importance of sonic elements when designing for XR. We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design, and accessibility, can inform designers of XR environments. Moreover, the workshop will feature state-of-the-art research on the field of sound for XR environments.