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Conférence, IaH

9th IEEE VR Workshop SIVE 2026 @IEEE ISMAR 2026

Sonic Interaction in Virtual Environments

OVERVIEW

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design, and sound and music computing.

In the virtual/augmented/mixed reality communities (XR hereafter), the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback.

The SIVE 2026 is the 9th of this series of workshops: https://sive.create.aau.dk/index.php/pasteditions/

This workshop’s main goal is to increase awareness among the virtual reality community of the importance of sonic elements when designing for XR. We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design, and accessibility, can inform designers of XR environments. Moreover, the workshop will feature state-of-the-art research on the field of sound for XR environments.

TOPICS

  • Sound design and synthesis for XR environments
  • Sound modeling and rendering for XR environments
  • Multisensory (audio-visual and/or audio-haptics) interactions
  • Gestural control and action-sound mapping in XR
  • XR for Musical Expression
  • Perception-action loop in multimodal XR
  • Sound spatialisation and auralization
  • Binaural sound and head-related transfer functions
  • Headphones and speakers reproduction
  • Mobile XR applications and technologies of interactive sonification
  • Evaluation of user experience and sound quality
  • Virtual prototyping of devices and interactions involving sound
  • SIVE for accessibility
  • Audio only SIVE

ORGANIZERS

  • Tifanie Bouchara, LISN, Université Paris-Saclay
  • Stefania Serafin, Technical University of Denmark
  • Michele Geronazzo, University of Padova
  • Florent Berthaut, CRIStAL, Université de Lille
  • Federico Fontana, University of Udine
  • Lorenzo Picinali, Imperial College London
  • Romain Michon, INRIA
  • Rolf Nordahl, Technical University of Denmark

IEEE ISMAR website : https://www.ieeeismar.net/2026/

Workshop website : https://sive.create.aau.dk/

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