VENISE

Showing results 1 to 12 of 107 in total

VENISE : 1 to 12 of 107 in total

  • Communication dans un congrès

    Florian Apavou. Sonification pour l'accessibilité des jeux VR et de l'entraînement sportif aux personnes aveugles et malvoyantes. IHM'24 - 35e Conférence Internationale Francophone sur l'Interaction Humain-Machine, AFIHM; Sorbonne Université, Mar 2024, Paris, France. ⟨hal-04490411⟩

    VENISE

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  • Communication dans un congrès

    Paul Roux, Yujiro Okuya, Jean-Claude Martin. Simulation virtuelle : développement du jeu sérieux Sivipsy pour l'enseignement de la psychiatrie aux étudiants en santé. Symposium virtuel MAPS2 - Management et Psychiatrie - Impact et pilotage des innovations numériques en santé mentale., Jun 2021, Virtuel - Online, France. ⟨hal-04476857⟩

    CPU, VENISE

    Year of publication

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  • Communication dans un congrès

    Pierre Martin, Stéphane Masfrand, Yujiro Okuya, Patrick Bourdot. A VR-CAD Data Model for Immersive Design: The cRea-VR Proof of Concept.. 4th International Conference, AVR 2017, Jun 2017, Ugento, Lecce, Italy. pp.222-241, ⟨10.1007/978-3-319-60922-5⟩. ⟨hal-04468062⟩

    VENISE

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  • Poster de conférence

    Yujiro Okuya, Nicolas Ladeveze, Cédric Fleury, Patrick Bourdot. VR-CAD Framework for Parametric Data Modification with a 3D Shape-based Interaction. International Conference on Virtual Reality and Augmented Reality (EuroVR), Dec 2017, Laval, France. ⟨hal-04327386⟩

    EX-SITU, VENISE

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  • Article dans une revue

    Davide Spalvieri, Anne-Marine Mauviel, Matthieu Lambert, Nicolas Férey, Sophie Sacquin-Mora, et al.. Design – a new way to look at old molecules. Journal of Integrative Bioinformatics, 2022, 19 (2), pp.20220020. ⟨10.1515/jib-2022-0020⟩. ⟨hal-03793308⟩

    VENISE

    Year of publication

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  • Chapitre d'ouvrage

    Valentin Bauer, Dimitri Soudoplatoff, Leonard Menon, Amandine Pras. Binaural Headphone Monitoring to Enhance Musicians’ Immersion in Performance. Advances in Fundamental and Applied Research on Spatial Audio, IntechOpen, 2022, 978-1-83969-006-8. ⟨10.5772/intechopen.104845⟩. ⟨hal-04447847⟩

    VENISE

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  • Article dans une revue

    Anna N Nagele, Valentin Bauer, Patrick G T Healey, Joshua D Reiss, Henry Cooke, et al.. Interactive Audio Augmented Reality in Participatory Performance. Frontiers in Virtual Reality, 2021, 1 (610320), ⟨10.3389/frvir.2020.610320⟩. ⟨hal-04447862⟩

    VENISE

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  • Communication dans un congrès

    Florian Apavou, Tifanie Bouchara Bouchara, Jacques Shoetter. Multisense Blind Shooter: Auditory mobile application to assist blind and visually impaired people in target shooting. Disab2022, Workshop "Engineering Interactive Computing Systems for People with Disabilities”. 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS2022)., Jun 2022, Nice, France. ⟨hal-04429146⟩

    VENISE

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  • Communication dans un congrès

    Julien Nelson, Xavier Malon, Nicolas Férey. Analyzing Interaction Dynamics at the Fuzzy Front-End of Innovation Projects: A Tool for Prospective Ergonomics. 20th Congress of the International Ergonomics Association (IEA 2018), International Ergonomics Association, Aug 2018, Florence, France. pp.1001-1007, ⟨10.1007/978-3-319-96071-5_102⟩. ⟨hal-04425055⟩

    VENISE

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  • Communication dans un congrès

    Antoine Bourachot, Tifanie Bouchara Bouchara, Olivier Cornet. Impact of an audio-haptic strap to augment immersion in VR video gaming: a pilot study. AM '23: Audio Mostly 2023, Aug 2023, Edinburgh & Online, United Kingdom. pp.147-153, ⟨10.1145/3616195.3616202⟩. ⟨hal-04427047⟩

    VENISE

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  • Article dans une revue

    Marine Gaffard, Clémence Bourlon, Tristan-Gael Bara, Marika Urbanski, Tifanie Bouchara Bouchara, et al.. Assessment of visual and auditory spatial neglect in immersive virtual reality: A case study. Revue de neuropsychologie, 2023, 15 (4), pp.229-236. ⟨10.1684/nrp.2023.0769⟩. ⟨hal-04424713⟩

    VENISE

    Year of publication