Carlos Lièvano Taborda, Huyen Nguyen, Patrick Bourdot. Engagement and Attention in XR for Learning: Literature Review. Lecture Notes in Computer Science, 2025, Lecture Notes in Computer Science, 15445, pp.207-242. ⟨10.1007/978-3-031-78593-1_13⟩. ⟨hal-04979614⟩
Mizuki Akiyama, Christian Sandor, Yuki Igarashi. Pretraining Support for Cheerleading Stunts using Virtual Reality. SIGGRAPH Posters '25: Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, Aug 2025, Vancouver, Canada. pp.1-3, ⟨10.1145/3721250.3743007⟩. ⟨hal-05358588⟩
Michele De Bonis, Bruno Gomes, Huyen Nguyen, Patrick Bourdot. Point-of-Interest Based Portal Navigation Technique for Virtual Museum Visits. EuroXR: International Conference on Virtual Reality and Mixed Reality, Sep 2025, Winterthur, Switzerland. pp.292-316, ⟨10.1007/978-3-032-03805-0_16⟩. ⟨hal-05290376⟩
Michele de Bonis, Huyen Nguyen, Patrick Bourdot. A Comparative Study of Virtual and Mixed Reality Blended Environments for Interacting with the Physical World During Virtual Guided Visits. Digital Heritage International Congress 2025, Sep 2025, Siena, Italy. ⟨10.2312/dh.20253304⟩. ⟨hal-05290392⟩
Xuanyu Wang, Weizhan Zhang, Christian Sandor, Hongbo Fu. Real-and-Present: Investigating the Use of Life-Size 2D Video Avatars in HMD-Based AR Teleconferencing. IEEE Transactions on Visualization and Computer Graphics, 2025, 31 (9), pp.5626-5641. ⟨10.1109/TVCG.2024.3466554⟩. ⟨hal-05251854⟩
Yucheng Lu, Tobias Rau, Benjamin Lee, Andreas Köhn, Michael Sedlmair, et al.. A Design Space for Visualization Transitions of 3D Spatial Data in Hybrid AR-Desktop Environments. 2025. ⟨hal-05235933⟩