ARAI

Augmented Reality & Artificial Intelligence (ARAI)

Team ARAIAugmented Reality and Artificial Intelligence (Augmented Reality & Artificial Intelligence) is a newly established research team (May 2024), focusing on the intersection of AR and AIArtificial Intelligence technologies. Addressing this research area requires tackling multiple angles, all the way from the technical aspects (e.g., optimized GPU programming or freeform optics) up to the essence of being a human (perception & cognition,  e.g., fMRI scans) with numerous complexities in between.

We aim to foster an eclectic environment where exploratory practices entangle at a deeper level through challenging collaborative projects.

Responsable

Team members

Publications

  • Pré-publication, Document de travail

    Hovhannes Margaryan, Quentin Bammey, Christian Sandor. FlowC2S: Flowing from Current to Succeeding Frames for Fast and Memory-Efficient Video Continuation. 2026. ⟨hal-05608105⟩

    ARAIAugmented Reality and Artificial Intelligence

    Year of publication

    Available in free access

  • Communication dans un congrès

    Huyen Nguyen, Zofia Samsel, Clément Cormi, Belkacem Acidi, Eric Vibert, et al.. Studying the Implications of Augmented Reality for Teamwork in Open Liver Surgery. CHI 2026: CHI Conference on Human Factors in Computing Systems, Apr 2026, Barcelone, Spain. pp.1-24, ⟨10.1145/3772318.3791396⟩. ⟨hal-05596748⟩

    ARAIAugmented Reality and Artificial Intelligence

    Year of publication

    Available in free access

  • Communication dans un congrès

    Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot. Exploring Boundary Visualization in AR for Co-located Collaborative Workspace Management. EuroXR 2024: Proceedings of the 21st EuroXR International Conference, Nov 2024, Athens, Greece. pp.227-230. ⟨hal-05571264⟩

    ARAIAugmented Reality and Artificial Intelligence, VENISE

    Year of publication

    Available in free access

  • Article dans une revue

    Esra Çakı, Franck Zenasni, Huyen Nguyen. Virtual reality for gender microaggression training: A qualitative exploration of higher education students’ immersive learning experiences. Computers & Education: X Reality, 2026, 8, pp.100149. ⟨10.1016/j.cexr.2026.100149⟩. ⟨hal-05554919⟩

    ARAIAugmented Reality and Artificial Intelligence

    Year of publication

    Available in free access

  • Article dans une revue

    Yucheng Lu, Tobias Rau, Benjamin Lee, Andreas Köhn, Michael Sedlmair, et al.. Design Considerations for Visualization Transitions of 3D Spatial Data in Hybrid AR‐Desktop Environments. Computer Graphics Forum, In press, 45, ⟨10.1111/cgf.70305⟩. ⟨hal-05542621⟩

    ARAIAugmented Reality and Artificial Intelligence, AVIZ

    Year of publication

    Available in free access

  • Article dans une revue

    Carlos Lièvano Taborda, Huyen Nguyen, Patrick Bourdot. Engagement and Attention in XR for Learning: Literature Review. Lecture Notes in Computer Science, 2025, Lecture Notes in Computer Science, 15445, pp.207-242. ⟨10.1007/978-3-031-78593-1_13⟩. ⟨hal-04979614⟩

    ARAIAugmented Reality and Artificial Intelligence, VENISE

    Year of publication

    Available in free access

  • Communication dans un congrès

    Mizuki Akiyama, Christian Sandor, Yuki Igarashi. Pretraining Support for Cheerleading Stunts using Virtual Reality. SIGGRAPH Posters ’25: Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters, Aug 2025, Vancouver, Canada. pp.1-3, ⟨10.1145/3721250.3743007⟩. ⟨hal-05358588⟩

    ARAIAugmented Reality and Artificial Intelligence

    Year of publication

    Available in free access

  • Communication dans un congrès, Communication dans un congrès

    Michele De Bonis, Bruno Gomes, Huyen Nguyen, Patrick Bourdot. Point-of-Interest Based Portal Navigation Technique for Virtual Museum Visits. EuroXR 2025 – 22nd International Conference on Virtual Reality and Mixed Reality, Sep 2025, Winterthur, Switzerland. pp.292-316, ⟨10.1007/978-3-032-03805-0_16⟩. ⟨hal-05290376⟩

    ARAIAugmented Reality and Artificial Intelligence, VENISE

    Year of publication

    Available in free access

  • Communication dans un congrès, Communication dans un congrès

    Michele de Bonis, Huyen Nguyen, Patrick Bourdot. A Comparative Study of Virtual and Mixed Reality Blended Environments for Interacting with the Physical World During Virtual Guided Visits. Digital Heritage International Congress 2025, Sep 2025, Siena, Italy. ⟨10.2312/dh.20253304⟩. ⟨hal-05290392⟩

    ARAIAugmented Reality and Artificial Intelligence, VENISE

    Year of publication

    Available in free access

  • Pré-publication, Document de travail

    Yucheng Lu, Tobias Rau, Benjamin Lee, Andreas Köhn, Michael Sedlmair, et al.. A Design Space for Visualization Transitions of 3D Spatial Data in Hybrid AR-Desktop Environments. 2025. ⟨hal-05235933⟩

    ARAIAugmented Reality and Artificial Intelligence, AVIZ

    Year of publication

    Available in free access

  • Article dans une revue

    Cristian Rendon-Cardona, Marie-Anne Burcklen, Richard Legras, Christian Sandor. Augmented Vision Systems: Paradigms and Applications. IEEE Transactions on Visualization and Computer Graphics, In press, 31 (10), pp.9484-9501. ⟨10.1109/TVCG.2025.3587527⟩. ⟨hal-05191952⟩

    ARAIAugmented Reality and Artificial Intelligence

    Year of publication

    Available in free access

  • Communication dans un congrès

    Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot. Where to Draw the Line: Physical Space Partitioning and View Privacy in AR-based Co-located Collaboration for Immersive Analytics. ACM 2024 Symposium on Spatial User Interaction (SUI ’24), Oct 2024, Trier, Germany. pp.20, ⟨10.1145/3677386.3682085⟩. ⟨hal-04701730⟩

    ARAIAugmented Reality and Artificial Intelligence, VENISE

    Year of publication

    Available in free access

  • Communication dans un congrès

    Michele de Bonis, Patrick Bourdot, Huyen Nguyen. Context-Based Annotation Visualisation in Virtual Reality: A Use Case in Archaeological Data Exploration. EuroXR 2024 – 21rst International Conference on Virtual Reality and Mixed Reality, Nov 2024, Athènes, Greece. pp.95-119, ⟨10.1007/978-3-031-78593-1_7⟩. ⟨hal-04978190⟩

  • Communication dans un congrès

    Dávid Maruscsák, Brett Bolton, Bent Stamnes, Matt Swoboda, Christian Sandor. Phases: Augmenting a Live Audio-Visual Performance with AR. SIGGRAPH ’24: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Jul 2024, Denver, United States. pp.1-2, ⟨10.1145/3641520.3665310⟩. ⟨hal-04724361⟩

    ARAIAugmented Reality and Artificial Intelligence

    Year of publication

    Available in free access

  • Article dans une revue

    Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot. Immersive analytics with augmented reality in meteorology: an exploratory study on ontology and linked data. Virtual Reality, 2024, 28 (3), pp.144. ⟨10.1007/s10055-024-01040-w⟩. ⟨hal-04695408⟩

    ARAIAugmented Reality and Artificial Intelligence, VENISE, VENISE

    Year of publication

    Available in free access

  • Article dans une revue

    Xuanyu Wang, Hui Ye, Christian Sandor, Weizhan Zhang, Hongbo Fu. Predict-and-Drive: Avatar Motion Adaption in Room-Scale Augmented Reality Telepresence with Heterogeneous Spaces. IEEE Transactions on Visualization and Computer Graphics, 2022, 28 (11), pp.3705-3714. ⟨10.1109/tvcg.2022.3203109⟩. ⟨hal-04357778⟩

  • Communication dans un congrès

    Daniel Eckhoff, Alvaro Cassinelli, Christian Sandor. Heat Pain Threshold Modulation Through Experiencing Burning Hands in Augmented Reality. 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Oct 2021, Bari, Italy. pp.352-353, ⟨10.1109/ISMAR-Adjunct54149.2021.00079⟩. ⟨hal-04358164⟩

  • Communication dans un congrès

    Qiaochu Wang, Christian Sandor. Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality. 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Oct 2021, Bari, France. pp.389-390, ⟨10.1109/ISMAR-Adjunct54149.2021.00089⟩. ⟨hal-04358158⟩