The ExSitu team explores the limits of interaction by studying “extreme” users, such as creative professionals, artists and designers who push the limits of technology to achieve their creative goals, or scientists who try to understand complex phenomena through the creative exploration of complex data. Studying these users not only helps to anticipate the needs of tomorrow’s routine uses, but also to better understand the phenomenon of interaction itself and to create new forms of interaction. The team’s goal is to create human-machine partnerships that allow users to master the technology, based on principles derived from the theoretical approach to interaction developed in the team
Stacy Hsueh, Marianela Ciolfi Felice, Sarah Fdili Alaoui, Wendy E Mackay. What Counts as ‘Creative’ Work? Articulating Four Epistemic Positions in Creativity-Oriented HCI Research. CHI 2024 – Conference on Human Factors in Computing Systems, May 2024, Honolulu, United States. pp.1 – 15, ⟨10.1145/3613904.3642854⟩. ⟨hal-04930572⟩
Léa Paymal, Sarah Homewood. Good Days, Bad Days: Understanding the Trajectories of Technology Use During Chronic Fatigue Syndrome. CHI 2024 – CHI Conference on Human Factors in Computing Systems, ACM, May 2024, Honolulu (HI), United States. pp.1-10, ⟨10.1145/3613904.3642553⟩. ⟨hal-04933033⟩
Sarah Fdili Alaoui. Les Intelligences Artificielles à l’interface du corps dansant. Bulletin de l’Association Française pour l’Intelligence Artificielle, 2024, 125, pp.40-44. ⟨hal-04930835⟩
Alexandre Battut, Kevin Ratovo, Michel Beaudouin-Lafon. OneTrace : Improving Event Recall and Coordination With Cross-Application Interaction Histories. International Journal of Human-Computer Interaction, 2024, pp.1-18. ⟨10.1080/10447318.2024.2332848⟩. ⟨hal-04923157⟩
Wendy E Mackay, Alexandre Battut, Germàn Leiva, Michel Beaudouin-Lafon. VideoClipper: Rapid Prototyping with the “Editing-in-the-Camera” Method. CHI 2024 – CHI Conference on Human Factors in Computing Systems, May 2024, Honolulu, United States. pp.1-14, ⟨10.1145/3613904.3642458⟩. ⟨hal-04923092⟩
Roland Cahen, Matthieu Savary, Roman Weil, Bianca Pica, Charlie Gouin, et al.. Carnet de recherches documentaires de l’Atelier de Projets IMPACT 2025, ENSCi les Ateliers. 2024. ⟨hal-04868538v2⟩
Capucine Minh-Giang Nghiem, Adrien Bousseau, Mark Sypesteyn, Janwillem Hoftijzer, Theophanis Tsandilas. Sketch Presentation for Product Design. IHM 2024 – 35ème Conférence Internationale Francophone sur l’Interaction Humain-Machine, Mar 2024, Paris, France. pp.1-4, ⟨10.1145/3650104.3652907⟩. ⟨hal-04487256⟩
Martin Tricaud. Designing Interactions, Interacting with Design : Towards Instrumentality and Materiality in Procedural Computer Graphics and Beyond. Human-Computer Interaction [cs.HC]. Université Paris-Saclay, 2024. English. ⟨NNT : 2024UPASG067⟩. ⟨tel-04906123⟩
Alexandre Kabil, Ronan Gaugne, Michel Beaudouin-Lafon. CONTINUUM, the French Research Infrastructure for Collaborative Interaction and Visualisation. ERCIM News, 2024, 137, pp.22-23. ⟨hal-04867799⟩
Anastasiya Zakreuskaya, Tobias Münch, Henrik Detjen, Sven Mayer, Passant Elagroudy, et al.. Workshop on Generative Artificial Intelligence in Interactive Systems: Experiences from the Community. Mensch und Computer 2024, Sep 2024, Karlsruhe, Germany. pp.99 – 110, ⟨10.18420/muc2024-mci-ws09-123⟩. ⟨hal-04847014⟩
Inês Lobo, Janin Koch, Jennifer Renoux, Inês Batina, Rui Prada. When Should I Lead or Follow: Understanding Initiative Levels in Human-AI Collaborative Gameplay. DIS 2024 – Designing Interactive Systems Conference, Jul 2024, Copenhagen, Denmark. pp.2037-2056, ⟨10.1145/3643834.3661583⟩. ⟨hal-04845119⟩
Gabriela Molina León, Anastasia Bezerianos, Olivier Gladin, Petra Isenberg. Talk to the Wall: The Role of Speech Interaction in Collaborative Visual Analytics. IEEE Transactions on Visualization and Computer Graphics, 2025, 31 (1), pp.941–951. ⟨10.1109/tvcg.2024.3456335⟩. ⟨hal-04845442⟩
Wendy E. Mackay. Parasitic or Symbiotic? Redefining our Relationship with Intelligent Systems. UIST 2024 – The 37th Annual ACM Symposium on User Interface Software and Technology, ACM, Oct 2024, Pittsburgh, PA, United States. pp.1 – 2, ⟨10.1145/3672539.3695752⟩. ⟨hal-04842802⟩
Xiaohan Peng. Designing Expressive Interaction with Generative Artificial Intelligence. HHAI 2024 – The Third International Conference on Hybrid Human-Artificial Intelligence, Jun 2024, Malmö, Sweden. pp.1-9, ⟨10.3233/FAIA240215⟩. ⟨hal-04827727⟩
Mohammad Ghoniem, Jean-Daniel Fekete, Philippe Castagliola. A Comparison of the Readability of Graphs Using Node-Link and Matrix-Based Representations. InfoVis’04 – 10th IEEE Symposium on Information Visualization, Oct 2004, Austin, United States. pp.17-24, ⟨10.1109/INFVIS.2004.1⟩. ⟨hal-00343819⟩
Eya Ben chaaben, Janin Koch. Addressing Sustainable ML Life-cycles through Human-Centered Design. SIGCHI 2023 – Conference on Human Factors in Computing Systems, Apr 2023, Hamburg, Germany. ⟨hal-04740051⟩
Capucine Nghiem, Adrien Bousseau, Mark Sypesteyn, Jan Willem Hoftijzer, Maneesh Agrawala, et al.. STIVi: Turning Perspective Sketching Videos into Interactive Tutorials. Graphics Interface (GI’24), Jun 2024, Halifax, Canada. ⟨10.1145/3670947.3670969⟩. ⟨hal-04594231⟩
Wissal Sahel. Participatory design to support power grid operators in control rooms. Human-Computer Interaction [cs.HC]. Université Paris-Saclay, 2024. English. ⟨NNT : 2024UPASG022⟩. ⟨tel-04577446⟩
Michael S Bernstein, Irene Greif, Wendy Mackay, Hiroshi Ishii, Jonathan Grudin, et al.. UIST+CSCW: A Celebration of Systems Research in Collaborative and Social Computing. UIST 2020 – The 33rd Annual ACM Symposium on User Interface Software and Technology, Oct 2020, Virtual Event USA, United States. pp.1-3, ⟨10.1145/3379337.3422374⟩. ⟨hal-04500306⟩
Etienne Thoret, Baptiste Caramiaux, P Depalle, S Mcadams. The different facets of timbre: data-driven modelling of musical instruments sounds perception. e-FA2020 ( e-Forum Acusticum 2020), Dec 2020, Lyon (en ligne), France. ⟨hal-03046374⟩
Janet Frances Rafner, Dominik Dellermann, Arthur Hjorth, Dóra Verasztó, Constance Elizabeth Kampf, et al.. Deskilling, Upskilling, and Reskilling: a Case for Hybrid Intelligence. Morals & Machines, 2021, 1 (2), pp.24 – 39. ⟨10.5771/2747-5174-2021-2-24⟩. ⟨hal-04500314⟩
Jean Caelen, Michel Beaudouin-Lafon, Francesco Cara, Jean-Michel Hoc, Isabelle Bazet, et al.. Interfaces Homme-Machine. GANASCIA, Jean-Gabrie. Communication et connaissance : Supports et médiations à l’âge de l’information, CNRS Éditions; Editions du CNRS, pp.79-96, 2006, Sciences et techniques de l’ingénieur, 978-2-271-12824-9. ⟨10.4000/books.editionscnrs.30758⟩. ⟨hal-04493868⟩
Capucine Nghiem. Dessin en situations de communication pour l’éducation et la présentation de concepts. IHM 2024 – 35e Conférence Internationale Francophone sur l’Interaction Humain-Machine, AFIHM; Sorbonne Université, Mar 2024, Paris, France. ⟨hal-04490376⟩
Romane Dubus. Automation Surprises in Safety-critical system : Investigating Challenges and Solutions for the Autoflight System. IHM 2024 – 35e Conférence Internationale Francophone sur l’Interaction Humain-Machine, Mar 2024, Paris, France. ⟨hal-04490556⟩