Virtual &Augmented ENvironments for Simulation & Experiments (VENISE)
Recherche
Nos recherches ont pour objectif de concevoir et d’étudier de nouvelle méthode d’interaction dans un contexte d’immersion et de collaboration entre plusieurs utilisateurs, distants ou co-localisés. Nous portons une attention particulière à utiliser des modèles applicables à une large gamme de dispositifs immersifs en terme d’affichage (RAVE, CAVE, HMD, Workbench…) et d’interactions multi-sensorielles (visuel, audio, haptique,…).
Nous concevons et évaluons l’utilité et l’utilisabilité de nos techniques d’interaction de RV&A sur des domaines d’application variés (CAO, Bioinformatique, …), en considérant les problématiques de facteur humain relatives à l’utilisation de technologies de RV&A comme au centre de nos préoccupations.
Nicolas Saint-Léger, Nicolas Férey, Joe Raad, Patrick Bourdot. An overview study on the use of Semantics in Immersive Environments. Journal on Multimodal User Interfaces, 2025, 19, pp.305-322. ⟨10.1007/s12193-025-00465-0⟩. ⟨hal-05383687⟩
Michele De Bonis, Bruno Gomes, Huyen Nguyen, Patrick Bourdot. Point-of-Interest Based Portal Navigation Technique for Virtual Museum Visits. EuroXR: International Conference on Virtual Reality and Mixed Reality, Sep 2025, Winterthur, Switzerland. pp.292-316, ⟨10.1007/978-3-032-03805-0_16⟩. ⟨hal-05290376⟩
Michele de Bonis, Huyen Nguyen, Patrick Bourdot. A Comparative Study of Virtual and Mixed Reality Blended Environments for Interacting with the Physical World During Virtual Guided Visits. Digital Heritage International Congress 2025, Sep 2025, Siena, Italy. ⟨10.2312/dh.20253304⟩. ⟨hal-05290392⟩
Marine Gaffard, Clémence Bourlon, Tristan-Gaël Bara, Tifanie Bouchara, Florence Colle, et al.. Validation of immersive virtual reality line and baguette bisection tasks for the assessment of unilateral spatial neglect.. Neuropsychology, 2025, ⟨10.1037/neu0001024⟩. ⟨hal-05268019⟩
Florian Apavou, Tifanie Bouchara, Patrick Bourdot. AVA: An Audio-based Virtual Aiming System for Accessible VRVirtual Reality Shooting Games. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Mar 2025, Saint Malo, France. pp.1172-1173, ⟨10.1109/VRW66409.2025.00232⟩. ⟨hal-05263002⟩
Mariano Spivak, Bastien Vincke, Hubert Santuz, Jérôme Hénin, Antoine Taly, et al.. UnityMol-Lite: Cross-platform Collaboration and Interactive Methods for Molecular Modeling in XR. EuroXR 2024: Proceedings of the 21st EuroXR International Conference, Patrick Bourdot; Mónica González; Jerome Perret; Gabriel Zachmann; Arcadio Reyes-Lecuona, Nov 2024, Athens, Greece. ⟨hal-05163459⟩
Michele de Bonis. Extended Reality for Cultural Heritage : Annotation and remote interaction for Archaeology and Museology. Human-Computer Interaction [cs.HC]. Université Paris-Saclay, 2025. English. ⟨NNT : 2025UPASG037⟩. ⟨tel-05166807⟩
Carlos Lievano Taborda. Enhancing Learner Engagement and Attention in XR Environments: Metrics and Strategies. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Mar 2025, Saint Malo, France. ⟨10.1109/VRW66409.2025.00429⟩. ⟨hal-05006503⟩
Benoist Laurent, André Lanrezac, Hubert Santuz, Nicolas Ferey, Olivier Delalande, et al.. BioSpring: An elastic network framework for interactive exploration of macromolecular mechanics. Protein Science, 2025, 34 (5), pp.e70130. ⟨10.1002/pro.70130⟩. ⟨hal-05039981⟩
Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot. Where to Draw the Line: Physical Space Partitioning and View Privacy in AR-based Co-located Collaboration for Immersive Analytics. ACM 2024 Symposium on Spatial User Interaction (SUI ’24), Oct 2024, Trier, Germany. pp.20, ⟨10.1145/3677386.3682085⟩. ⟨hal-04701730⟩
Michele de Bonis, Patrick Bourdot, Huyen Nguyen. Context-Based Annotation Visualisation in Virtual Reality: A Use Case in Archaeological Data Exploration. EuroXR 21st International Conference 2024, Nov 2024, Athènes, Greece. pp.95-119, ⟨10.1007/978-3-031-78593-1_7⟩. ⟨hal-04978190⟩
Antoine Tarault, Thomas Convard, Patrick Bourdot, Jean-Marc Vézien. Cluster-based solution for virtual and augmented reality applications. 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Nov 2005, Dunedin, New Zealand. pp.293-296, ⟨10.1145/1101389.1101448⟩. ⟨hal-04808057⟩
Iza Marfisi-Schottman, Hubert Santuz, Camille Bisson, Marc Baaden, Nicolas Férey, et al.. Escape from PharmaZ: a Game to Boost Pharmacophore Learning through Immersive Augmented Reality. Games and Learning Alliance 13th International Conference, GALA 2024, Nov 2024, Berlin, Germany. pp.317-327, ⟨10.1007/978-3-031-78269-5_30⟩. ⟨hal-04794554⟩
Patrick Bourdot. La place de la France dans le partenariat de l’UE sur les « Virtual Worlds ». EuroXR – European association for eXtended Reality. 2023. ⟨hal-04798689⟩
Electra Tsaknaki, Patrick Bourdot, Marco Sacco, Monica Gonzalez. XR – state of play, market needs, training trends. D1.1, ERASMUS-EDU-2023-PI-ALL-INNO. 2024. ⟨hal-04791097⟩
Anders Östman, Anastasia Stamou, Electra Tsaknaki, Vasilis Petrou, Son Dang, et al.. Institutions’ status and needs analysis. D1.2, ERASMUS-EDU-2023-PI-ALL-INNO. 2024. ⟨hal-04791601⟩
Gabriel Zachmann, Krzysztof Walczak, Omar Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, et al.. Virtual Reality and Mixed Reality. 20th EuroXR International Conference, EuroXR 2023, Rotterdam, The Netherlands, November 29 – December 1, 2023, Lecture Notes in Computer Sciences, 14410, Springer Nature Switzerland, 2023, Lecture Notes in Computer Science, 978-3-031-48494-0. ⟨10.1007/978-3-031-48495-7⟩. ⟨hal-04789229⟩
Marine Gaffard, Clémence Bourlon, Tristan-Gael Bara, Tifanie Bouchara, Florence Colle, et al.. Ecological assessment of unilateral spatial neglect in immersive virtual reality: A multiple-case study to assess the feasibility and relevance of a Baking Tray Task. Neuropsychological Rehabilitation, 2024, pp.1-19. ⟨10.1080/09602011.2024.2394527⟩. ⟨hal-04712197⟩
Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot. Immersive analytics with augmented reality in meteorology: an exploratory study on ontology and linked data. Virtual Reality, 2024, 28 (3), pp.144. ⟨10.1007/s10055-024-01040-w⟩. ⟨hal-04695408⟩
Alma Guilbert, Tristan-Gael Bara, Tifanie Bouchara. Auditory-motor adaptation: induction of a lateral shift in sound localization after biased immersive virtual reality training. Frontiers in Cognition, 2024, 3, pp.1400292. ⟨10.3389/fcogn.2024.1400292⟩. ⟨hal-04692690⟩
Florian Apavou, Tifanie Bouchara Bouchara, Patrick Bourdot. Accessibility Of Shooting Task For Blind And Visually Impaired: A Sonification Method Comparison. 29th International Conference on Auditory Display (ICAD 2024), Jun 2024, Troy, NY, United States. ⟨10.21785/icad2024.012⟩. ⟨hal-04661405⟩
Nicolas Férey, Bastien Vincke, Mohamed Anis Ghaoui. Interface tangible modulaire, articulée et sans marqueur dédiée à la pédagogie et à la recherche en biologie moléculaire. Congrès du Groupe Graphisme et Modélisation Moléculaire, Sep 2021, Lille, France. , Actes du congrès du GGMM 2021, 2021. ⟨hal-04582042⟩
Florian Apavou. Sonification pour l’accessibilité des jeux VRVirtual Reality et de l’entraînement sportif aux personnes aveugles et malvoyantes. IHM’24 – 35e Conférence Internationale Francophone sur l’Interaction Humain-Machine, AFIHM; Sorbonne Université, Mar 2024, Paris, France. ⟨hal-04490411⟩
Paul Roux, Yujiro Okuya, Jean-Claude Martin. Simulation virtuelle : développement du jeu sérieux Sivipsy pour l’enseignement de la psychiatrie aux étudiants en santé. Symposium virtuel MAPS2 – Management et Psychiatrie – Impact et pilotage des innovations numériques en santé mentale., Jun 2021, Virtuel – Online, France. ⟨hal-04476857⟩
Pierre Martin, Stéphane Masfrand, Yujiro Okuya, Patrick Bourdot. A VRVirtual Reality-CAD Data Model for Immersive Design. 4th International Conference, AVR 2017, Jun 2017, Ugento, Lecce, Italy. pp.222-241, ⟨10.1007/978-3-319-60922-5_17⟩. ⟨hal-04468062⟩
Yujiro Okuya, Nicolas Ladeveze, Cédric Fleury, Patrick Bourdot. VRVirtual Reality-CAD Framework for Parametric Data Modification with a 3D Shape-based Interaction. International Conference on Virtual Reality and Augmented Reality (EuroVR), Dec 2017, Laval, France. ⟨hal-04327386⟩
Davide Spalvieri, Anne-Marine Mauviel, Matthieu Lambert, Nicolas Férey, Sophie Sacquin-Mora, et al.. Design – a new way to look at old molecules. Journal of Integrative Bioinformatics, 2022, 19 (2), pp.20220020. ⟨10.1515/jib-2022-0020⟩. ⟨hal-03793308⟩
Valentin Bauer, Dimitri Soudoplatoff, Leonard Menon, Amandine Pras. Binaural Headphone Monitoring to Enhance Musicians’ Immersion in Performance. Advances in Fundamental and Applied Research on Spatial Audio, IntechOpen, 2022, 978-1-83969-006-8. ⟨10.5772/intechopen.104845⟩. ⟨hal-04447847⟩
Anna N Nagele, Valentin Bauer, Patrick G T Healey, Joshua D Reiss, Henry Cooke, et al.. Interactive Audio Augmented Reality in Participatory Performance. Frontiers in Virtual Reality, 2021, 1 (610320), pp.610320. ⟨10.3389/frvir.2020.610320⟩. ⟨hal-04447862⟩