Virtual &Augmented ENvironments for Simulation & Experiments (VENISE)
Recherche
Nos recherches ont pour objectif de concevoir et d’étudier de nouvelle méthode d’interaction dans un contexte d’immersion et de collaboration entre plusieurs utilisateurs, distants ou co-localisés. Nous portons une attention particulière à utiliser des modèles applicables à une large gamme de dispositifs immersifs en terme d’affichage (RAVE, CAVE, HMD, Workbench…) et d’interactions multi-sensorielles (visuel, audio, haptique,…).
Nous concevons et évaluons l’utilité et l’utilisabilité de nos techniques d’interaction de RV&A sur des domaines d’application variés (CAO, Bioinformatique, …), en considérant les problématiques de facteur humain relatives à l’utilisation de technologies de RV&A comme au centre de nos préoccupations.
Nicolas Saint-Léger, Nicolas Férey, Joe Raad, Patrick Bourdot. Measuring the Degree of Multimodality: Toward a Foundation for Adaptive Extended Reality. 2026. ⟨hal-05779425⟩
Nicolas Saint-Léger, Nicolas Férey, Joe Raad, Patrick Bourdot. Sémantisation du contenu et du contexte pour la gestion de l’expérience utilisateur et de la multimodalité en environnement de Réalité Virtuelle et Augmentée. AFXR. Journées Françaises de la Réalité Étendue (jf·XR 2024), Oct 2024, Évry-Courcouronnes, France. 2024. ⟨hal-05779106⟩
Alyssa Lemoine, Florent Berthaut, Tifanie Bouchara. Une Application Musicale Collaborative en Réalité Étendue avec des Rôles Asymétriques : SMILe2-XR. IHM’26 – 37e Conférence Internationale Francophone sur l’Interaction Humain-Machine, Oct 2026, Villeneuve d’Ascq, France. ⟨hal-05772491⟩
Shuxu Huffman, Michaela Okosi, Joe Merino, Paige Devries, Christian Vogler, et al.. XR for Whom? A Critical Review of Extended Reality Research on Deaf and Hard of Hearing Users Deaf Tech Conference 2026. Deaftech 2026 – 1st International Deaf Tech Conference, May 2026, Vienne, Austria. ⟨10.21942/uva.32090170.v6⟩. ⟨hal-05628514⟩
Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot. Exploring Boundary Visualization in AR for Co-located Collaborative Workspace Management. EuroXR 2024 – 21st International Conference on Virtual Reality and Mixed Reality, Nov 2024, Athens, Greece. pp.227-230. ⟨hal-05571264⟩
Dalya Moultaka, Tifanie Bouchara, Alma Guilbert. Dissecting pseudoneglect in real and virtual environments: effects of tool and stimulus, not distance or environment. Laterality, 2026, pp.1-31. ⟨10.1080/1357650X.2026.2622714⟩. ⟨hal-05555439⟩
M. Trellet, N. Ferey, Marc Baaden, P. Bourdot. Content and task based navigation for structural biology in 3D environments. Virtual and Augmented Reality for Molecular Science (VARMS@IEEEVR), 2015 IEEE 1st International Workshop on, Mar 2015, Arles, France. pp.31–36, ⟨10.1109/VARMS.2015.7151726⟩. ⟨hal-01498020⟩
Carlos Lièvano Taborda, Huyen Nguyen, Patrick Bourdot. Engagement and Attention in XR for Learning: Literature Review. Lecture Notes in Computer Science, 2025, Lecture Notes in Computer Science, 15445, pp.207-242. ⟨10.1007/978-3-031-78593-1_13⟩. ⟨hal-04979614⟩
Marine Gaffard, Clémence Bourlon, Tristan-Gael Bara, Tifanie Bouchara, Florence Colle, et al.. Ecological assessment of unilateral spatial neglect in immersive virtual reality: A multiple-case study to assess the feasibility and relevance of a Baking Tray Task. Neuropsychological Rehabilitation, 2024, 35 (6), pp.1210-1228. ⟨10.1080/09602011.2024.2394527⟩. ⟨hal-05474469⟩
Nicolas Saint-Léger, Nicolas Férey, Joe Raad, Patrick Bourdot. An overview study on the use of Semantics in Immersive Environments. Journal on Multimodal User Interfaces, 2025, 19, pp.305-322. ⟨10.1007/s12193-025-00465-0⟩. ⟨hal-05383687⟩
Michele De Bonis, Bruno Gomes, Huyen Nguyen, Patrick Bourdot. Point-of-Interest Based Portal Navigation Technique for Virtual Museum Visits. EuroXR 2025 – 22nd International Conference on Virtual Reality and Mixed Reality, Sep 2025, Winterthur, Switzerland. pp.292-316, ⟨10.1007/978-3-032-03805-0_16⟩. ⟨hal-05290376⟩
Michele de Bonis, Huyen Nguyen, Patrick Bourdot. A Comparative Study of Virtual and Mixed Reality Blended Environments for Interacting with the Physical World During Virtual Guided Visits. Digital Heritage International Congress 2025, Sep 2025, Siena, Italy. ⟨10.2312/dh.20253304⟩. ⟨hal-05290392⟩
Florian Apavou, Tifanie Bouchara, Patrick Bourdot. AVA: An Audio-based Virtual Aiming System for Accessible VRVirtual Reality Shooting Games. VRW – 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Mar 2025, Saint Malo, France. pp.1172-1173, ⟨10.1109/VRW66409.2025.00232⟩. ⟨hal-05263002⟩
Mariano Spivak, Bastien Vincke, Hubert Santuz, Jérôme Hénin, Antoine Taly, et al.. UnityMol-Lite: Cross-platform Collaboration and Interactive Methods for Molecular Modeling in XR. EuroXR 2024 – 21st International Conference on Virtual Reality and Mixed Reality, Patrick Bourdot; Mónica González; Jerome Perret; Gabriel Zachmann; Arcadio Reyes-Lecuona, Nov 2024, Athens, Greece. ⟨hal-05163459⟩
Michele de Bonis. Extended Reality for Cultural Heritage : Annotation and remote interaction for Archaeology and Museology. Human-Computer Interaction [cs.HC]. Université Paris-Saclay, 2025. English. ⟨NNT : 2025UPASG037⟩. ⟨tel-05166807⟩
Carlos Lievano Taborda. Enhancing Learner Engagement and Attention in XR Environments: Metrics and Strategies. VRW – 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Mar 2025, Saint Malo, France. ⟨10.1109/VRW66409.2025.00429⟩. ⟨hal-05006503⟩
Benoist Laurent, André Lanrezac, Hubert Santuz, Nicolas Ferey, Olivier Delalande, et al.. BioSpring: An elastic network framework for interactive exploration of macromolecular mechanics. Protein Science, 2025, 34 (5), pp.e70130. ⟨10.1002/pro.70130⟩. ⟨hal-05039981⟩
Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot. Where to Draw the Line: Physical Space Partitioning and View Privacy in AR-based Co-located Collaboration for Immersive Analytics. ACM 2024 Symposium on Spatial User Interaction (SUI ’24), Oct 2024, Trier, Germany. pp.20, ⟨10.1145/3677386.3682085⟩. ⟨hal-04701730⟩
Michele de Bonis, Patrick Bourdot, Huyen Nguyen. Context-Based Annotation Visualisation in Virtual Reality: A Use Case in Archaeological Data Exploration. EuroXR 2024 – 21rst International Conference on Virtual Reality and Mixed Reality, Nov 2024, Athènes, Greece. pp.95-119, ⟨10.1007/978-3-031-78593-1_7⟩. ⟨hal-04978190⟩
Antoine Tarault, Thomas Convard, Patrick Bourdot, Jean-Marc Vézien. Cluster-based solution for virtual and augmented reality applications. 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Nov 2005, Dunedin, New Zealand. pp.293-296, ⟨10.1145/1101389.1101448⟩. ⟨hal-04808057⟩
Iza Marfisi-Schottman, Hubert Santuz, Camille Bisson, Marc Baaden, Nicolas Férey, et al.. Escape from PharmaZ: a Game to Boost Pharmacophore Learning through Immersive Augmented Reality. Games and Learning Alliance 13th International Conference, GALA 2024, Nov 2024, Berlin, Germany. pp.317-327, ⟨10.1007/978-3-031-78269-5_30⟩. ⟨hal-04794554⟩
Patrick Bourdot. La place de la France dans le partenariat de l’UE sur les « Virtual Worlds ». EuroXR – European association for eXtended Reality. 2023. ⟨hal-04798689⟩
Electra Tsaknaki, Patrick Bourdot, Marco Sacco, Monica Gonzalez. XR – state of play, market needs, training trends. D1.1, ERASMUS-EDU-2023-PI-ALL-INNO. 2024. ⟨hal-04791097⟩
Anders Östman, Anastasia Stamou, Electra Tsaknaki, Vasilis Petrou, Son Dang, et al.. Institutions’ status and needs analysis. D1.2, ERASMUS-EDU-2023-PI-ALL-INNO. 2024. ⟨hal-04791601⟩
Gabriel Zachmann, Krzysztof Walczak, Omar Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, et al.. Virtual Reality and Mixed Reality. EuroXR 2023 – 20th International Conference on Virtual Reality and Mixed Reality, Nov 2023, Rotterdam, Netherlands. Lecture Notes in Computer Science, 14410, Springer Nature Switzerland; Springer, 2023, Lecture Notes in Computer Science, 978-3-031-48494-0. ⟨10.1007/978-3-031-48495-7⟩. ⟨hal-04789229⟩
Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot. Immersive analytics with augmented reality in meteorology: an exploratory study on ontology and linked data. Virtual Reality, 2024, 28 (3), pp.144. ⟨10.1007/s10055-024-01040-w⟩. ⟨hal-04695408⟩