Virtual &Augmented ENvironments for Simulation & Experiments (VENISE)
Recherche
Nos recherches ont pour objectif de concevoir et d’étudier de nouvelle méthode d’interaction dans un contexte d’immersion et de collaboration entre plusieurs utilisateurs, distants ou co-localisés. Nous portons une attention particulière à utiliser des modèles applicables à une large gamme de dispositifs immersifs en terme d’affichage (RAVE, CAVE, HMD, Workbench…) et d’interactions multi-sensorielles (visuel, audio, haptique,…).
Nous concevons et évaluons l’utilité et l’utilisabilité de nos techniques d’interaction de RV&A sur des domaines d’application variés (CAO, Bioinformatique, …), en considérant les problématiques de facteur humain relatives à l’utilisation de technologies de RV&A comme au centre de nos préoccupations.
Michele De Bonis, Bruno Gomes, Huyen Nguyen, Patrick Bourdot. Point-of-Interest Based Portal Navigation Technique for Virtual Museum Visits. EuroXR: International Conference on Virtual Reality and Mixed Reality, Sep 2025, Winterthur, Switzerland. pp.292-316, ⟨10.1007/978-3-032-03805-0_16⟩. ⟨hal-05290376⟩
Michele de Bonis, Huyen Nguyen, Patrick Bourdot. A Comparative Study of Virtual and Mixed Reality Blended Environments for Interacting with the Physical World During Virtual Guided Visits. Digital Heritage International Congress 2025, Sep 2025, Siena, Italy. ⟨10.2312/dh.20253304⟩. ⟨hal-05290392⟩
Marine Gaffard, Clémence Bourlon, Tristan-Gaël Bara, Tifanie Bouchara, Florence Colle, et al.. Validation of immersive virtual reality line and baguette bisection tasks for the assessment of unilateral spatial neglect.. Neuropsychology, 2025, ⟨10.1037/neu0001024⟩. ⟨hal-05268019⟩
Florian Apavou, Tifanie Bouchara, Patrick Bourdot. AVA: An Audio-based Virtual Aiming System for Accessible VRVirtual Reality Shooting Games. 32nd IEEE Conference on Virtual Reality and 3D User Interfaces (VRW 2025), Mar 2025, Saint Malo, France. pp.1172-1173, ⟨10.1109/VRW66409.2025.00232⟩. ⟨hal-05263002⟩
Mariano Spivak, Bastien Vincke, Hubert Santuz, Jérôme Hénin, Antoine Taly, et al.. UnityMol-Lite: Cross-platform Collaboration and Interactive Methods for Molecular Modeling in XR. EuroXR 2024: Proceedings of the 21st EuroXR International Conference, Patrick Bourdot; Mónica González; Jerome Perret; Gabriel Zachmann; Arcadio Reyes-Lecuona, Nov 2024, Athens, Greece. ⟨hal-05163459⟩
Michele de Bonis. Extended Reality for Cultural Heritage : Annotation and remote interaction for Archaeology and Museology. Human-Computer Interaction [cs.HC]. Université Paris-Saclay, 2025. English. ⟨NNT : 2025UPASG037⟩. ⟨tel-05166807⟩
Carlos Lievano Taborda. Enhancing Learner Engagement and Attention in XR Environments: Metrics and Strategies. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Mar 2025, Saint Malo, France. ⟨10.1109/VRW66409.2025.00429⟩. ⟨hal-05006503⟩
Benoist Laurent, André Lanrezac, Hubert Santuz, Nicolas Ferey, Olivier Delalande, et al.. BioSpring: An elastic network framework for interactive exploration of macromolecular mechanics. Protein Science, 2025, 34 (5), pp.e70130. ⟨10.1002/pro.70130⟩. ⟨hal-05039981⟩
Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot. Where to Draw the Line: Physical Space Partitioning and View Privacy in AR-based Co-located Collaboration for Immersive Analytics. ACM 2024 Symposium on Spatial User Interaction (SUI ’24), Oct 2024, Trier, Germany. pp.20, ⟨10.1145/3677386.3682085⟩. ⟨hal-04701730⟩
Michele de Bonis, Patrick Bourdot, Huyen Nguyen. Context-Based Annotation Visualisation in Virtual Reality: A Use Case in Archaeological Data Exploration. EuroXR 21st International Conference 2024, Nov 2024, Athènes, Greece. pp.95-119, ⟨10.1007/978-3-031-78593-1_7⟩. ⟨hal-04978190⟩
Antoine Tarault, Thomas Convard, Patrick Bourdot, Jean-Marc Vézien. Cluster-based solution for virtual and augmented reality applications. 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Nov 2005, Dunedin, New Zealand. pp.293-296, ⟨10.1145/1101389.1101448⟩. ⟨hal-04808057⟩
Iza Marfisi-Schottman, Hubert Santuz, Camille Bisson, Marc Baaden, Nicolas Férey, et al.. Escape from PharmaZ: a Game to Boost Pharmacophore Learning through Immersive Augmented Reality. Games and Learning Alliance 13th International Conference, GALA 2024, Nov 2024, Berlin, Germany. pp.317-327, ⟨10.1007/978-3-031-78269-5_30⟩. ⟨hal-04794554⟩
Patrick Bourdot. La place de la France dans le partenariat de l’UE sur les « Virtual Worlds ». EuroXR – European association for eXtended Reality. 2023. ⟨hal-04798689⟩
Electra Tsaknaki, Patrick Bourdot, Marco Sacco, Monica Gonzalez. XR – state of play, market needs, training trends. D1.1, ERASMUS-EDU-2023-PI-ALL-INNO. 2024. ⟨hal-04791097⟩
Anders Östman, Anastasia Stamou, Electra Tsaknaki, Vasilis Petrou, Son Dang, et al.. Institutions’ status and needs analysis. D1.2, ERASMUS-EDU-2023-PI-ALL-INNO. 2024. ⟨hal-04791601⟩
Gabriel Zachmann, Krzysztof Walczak, Omar Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, et al.. Virtual Reality and Mixed Reality. 20th EuroXR International Conference, EuroXR 2023, Rotterdam, The Netherlands, November 29 – December 1, 2023, Lecture Notes in Computer Sciences, 14410, Springer Nature Switzerland, 2023, Lecture Notes in Computer Science, 978-3-031-48494-0. ⟨10.1007/978-3-031-48495-7⟩. ⟨hal-04789229⟩
Marine Gaffard, Clémence Bourlon, Tristan-Gael Bara, Tifanie Bouchara, Florence Colle, et al.. Ecological assessment of unilateral spatial neglect in immersive virtual reality: A multiple-case study to assess the feasibility and relevance of a Baking Tray Task. Neuropsychological Rehabilitation, 2024, pp.1-19. ⟨10.1080/09602011.2024.2394527⟩. ⟨hal-04712197⟩
Inoussa Ouedraogo, Huyen Nguyen, Patrick Bourdot. Immersive analytics with augmented reality in meteorology: an exploratory study on ontology and linked data. Virtual Reality, 2024, 28 (3), pp.144. ⟨10.1007/s10055-024-01040-w⟩. ⟨hal-04695408⟩
Alma Guilbert, Tristan-Gael Bara, Tifanie Bouchara. Auditory-motor adaptation: induction of a lateral shift in sound localization after biased immersive virtual reality training. Frontiers in Cognition, 2024, 3, pp.1400292. ⟨10.3389/fcogn.2024.1400292⟩. ⟨hal-04692690⟩
Florian Apavou, Tifanie Bouchara Bouchara, Patrick Bourdot. Accessibility Of Shooting Task For Blind And Visually Impaired: A Sonification Method Comparison. 29th International Conference on Auditory Display (ICAD 2024), Jun 2024, Troy, NY, United States. ⟨10.21785/icad2024.012⟩. ⟨hal-04661405⟩
Nicolas Férey, Bastien Vincke, Mohamed Anis Ghaoui. Interface tangible modulaire, articulée et sans marqueur dédiée à la pédagogie et à la recherche en biologie moléculaire. Congrès du Groupe Graphisme et Modélisation Moléculaire, Sep 2021, Lille, France. , Actes du congrès du GGMM 2021, 2021. ⟨hal-04582042⟩
Florian Apavou. Sonification pour l’accessibilité des jeux VRVirtual Reality et de l’entraînement sportif aux personnes aveugles et malvoyantes. IHM’24 – 35e Conférence Internationale Francophone sur l’Interaction Humain-Machine, AFIHM; Sorbonne Université, Mar 2024, Paris, France. ⟨hal-04490411⟩
Paul Roux, Yujiro Okuya, Jean-Claude Martin. Simulation virtuelle : développement du jeu sérieux Sivipsy pour l’enseignement de la psychiatrie aux étudiants en santé. Symposium virtuel MAPS2 – Management et Psychiatrie – Impact et pilotage des innovations numériques en santé mentale., Jun 2021, Virtuel – Online, France. ⟨hal-04476857⟩
Pierre Martin, Stéphane Masfrand, Yujiro Okuya, Patrick Bourdot. A VRVirtual Reality-CAD Data Model for Immersive Design. 4th International Conference, AVR 2017, Jun 2017, Ugento, Lecce, Italy. pp.222-241, ⟨10.1007/978-3-319-60922-5_17⟩. ⟨hal-04468062⟩
Yujiro Okuya, Nicolas Ladeveze, Cédric Fleury, Patrick Bourdot. VRVirtual Reality-CAD Framework for Parametric Data Modification with a 3D Shape-based Interaction. International Conference on Virtual Reality and Augmented Reality (EuroVR), Dec 2017, Laval, France. ⟨hal-04327386⟩
Davide Spalvieri, Anne-Marine Mauviel, Matthieu Lambert, Nicolas Férey, Sophie Sacquin-Mora, et al.. Design – a new way to look at old molecules. Journal of Integrative Bioinformatics, 2022, 19 (2), pp.20220020. ⟨10.1515/jib-2022-0020⟩. ⟨hal-03793308⟩
Valentin Bauer, Dimitri Soudoplatoff, Leonard Menon, Amandine Pras. Binaural Headphone Monitoring to Enhance Musicians’ Immersion in Performance. Advances in Fundamental and Applied Research on Spatial Audio, IntechOpen, 2022, 978-1-83969-006-8. ⟨10.5772/intechopen.104845⟩. ⟨hal-04447847⟩
Anna N Nagele, Valentin Bauer, Patrick G T Healey, Joshua D Reiss, Henry Cooke, et al.. Interactive Audio Augmented Reality in Participatory Performance. Frontiers in Virtual Reality, 2021, 1 (610320), pp.610320. ⟨10.3389/frvir.2020.610320⟩. ⟨hal-04447862⟩
Florian Apavou, Tifanie Bouchara Bouchara, Jacques Shoetter. Multisense Blind Shooter: Auditory mobile application to assist blind and visually impaired people in target shooting. Disab2022, Workshop “Engineering Interactive Computing Systems for People with Disabilities”. 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS2022)., Jun 2022, Nice, France. ⟨hal-04429146⟩