ARAI

Augmented Reality & Artificial Intelligence (ARAI)

Team ARAI (Augmented Reality & Artificial Intelligence) is a newly established research team (2024) focusing on the intersection of AR, VR, and AI technologies. The team will leverage synergies with two major projects: the ANR CONTINUUM project and the PNRIA project.

The ANR CONTINUUM project involves 30 immersive platforms across France, including 10 at Université Paris-Saclay, equipped with VR/AR headsets, immersive VR rooms, screen walls, and sensors. A key resource for Team ARAI will be a unique large-scale LED system (100m²), which allows up to 10 users to experience independent stereoscopic, head-tracked views.

In addition, the Principal Investigator (PI) of ARAI, Christian Sandor, has recently secured a PNRIA grant from CNRS, funding two part-time research engineers for six months starting in September 2024. The outcomes of the PNRIA project will directly inform the team’s work.

The main objective of Team ARAI’s research is to pioneer AI-driven virtual transitions between different stages of the reality-virtual continuum, such as moving from AR to reality or from reality to VR. The team aims to enhance the user’s emotional experience during these transitions. For example, AI could optimize a transition from a home office to a family living room to reduce stress or promote relaxation, depending on the user’s emotional state. This technology could also be applied to entertainment, creating more immersive and emotionally engaging experiences.

To achieve these goals, ARAI will utilize the Large-Scale Immersive LED System to control the physical environment and advanced high-resolution, wide field-of-view optical see-through Head-Mounted Displays (HMDs) to seamlessly navigate between AR, VR, and reality. This project represents a novel exploration into how AI can revolutionize cross-reality experiences, ultimately aiming to create personalized and emotionally resonant virtual environments.

Responsable

Membres de l’équipe

Publications

  • Communication dans un congrès

    Liwen Wang, Christian Sandor. Can You Perceive the Size Change? Discrimination Thresholds for Size Changes in Augmented Reality. 18th EuroXR 2021: Virtual Reality and Mixed Reality, Nov 2021, Milan, Italy. pp.25-36, ⟨10.1007/978-3-030-90739-6_2⟩. ⟨hal-04358138⟩

    ARAI, VENISE

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    Disponible en libre accès

  • Article dans une revue

    Xuanyu Wang, Hui Ye, Christian Sandor, Weizhan Zhang, Hongbo Fu. Predict-and-Drive: Avatar Motion Adaption in Room-Scale Augmented Reality Telepresence with Heterogeneous Spaces. IEEE Transactions on Visualization and Computer Graphics, 2022, 28 (11), pp.3705-3714. ⟨10.1109/tvcg.2022.3203109⟩. ⟨hal-04357778⟩

    ARAI, VENISE

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  • Communication dans un congrès

    Dávid Maruscsák, Dániel Besnyő, Gábor Szűcs, Jeanne Vézien, Christian Sandor. MiniGI: Guerilla Mappings in Miniature. SA ’23: SIGGRAPH Asia 2023, Dec 2023, Sydney NSW Australia, France. pp.1-1, ⟨10.1145/3610549.3614612⟩. ⟨hal-04358179⟩

    ARAI, VENISE

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  • Communication dans un congrès

    Jayson Haebich, Christian Sandor, Alvaro Cassinelli. Integration of stereoscopic laser-based geometry into 3D video using DLP Link synchronisation. SA ’21: SIGGRAPH Asia 2021, Dec 2021, Tokyo Japan, France. pp.1-2, ⟨10.1145/3476122.3484833⟩. ⟨hal-04358198⟩

    ARAI, VENISE

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  • Article dans une revue

    Klen Čopič Pucihar, Nuwan Attygalle, Matjaz Kljun, Christian Sandor, Luis Leiva. Solids on Soli: Millimetre-Wave Radar Sensing through Materials. Proceedings of the ACM on Human-Computer Interaction , 2022, 6 (EICS), pp.1-19. ⟨10.1145/3532212⟩. ⟨hal-04357827⟩

    ARAI, VENISE

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  • Article dans une revue

    Daniel Eckhoff, Christian Sandor, Gladys L Y Cheing, Jan Schnupp, Alvaro Cassinelli. Thermal pain and detection threshold modulation in augmented reality. Frontiers in Virtual Reality, 2022, 3, ⟨10.3389/frvir.2022.952637⟩. ⟨hal-04357795⟩

    ARAI, VENISE

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  • Article dans une revue

    Liwen Wang, Shaoyu Cai, Christian Sandor. Perceptual thresholds of visual size discrimination in augmented and virtual reality. Computers and Graphics, 2023, 117, pp.105 – 113. ⟨10.1016/j.cag.2023.10.001⟩. ⟨hal-04357737⟩

    ARAI, VENISE

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  • Article dans une revue

    Nicko R Caluya, Alexander Plopski, Christian Sandor, Yuichiro Fujimoto, Masayuki Kanbara, et al.. Does overlay field of view in head-mounted displays affect spatial memorization?. Computers and Graphics, 2021, 102, pp.554 – 565. ⟨10.1016/j.cag.2021.09.004⟩. ⟨hal-04357848⟩

    ARAI

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  • Communication dans un congrès

    Daniel Eckhoff, Alvaro Cassinelli, Christian Sandor. Heat Pain Threshold Modulation Through Experiencing Burning Hands in Augmented Reality. 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Oct 2021, Bari, Italy. pp.352-353, ⟨10.1109/ISMAR-Adjunct54149.2021.00079⟩. ⟨hal-04358164⟩

    ARAI, VENISE

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  • Communication dans un congrès

    Qiaochu Wang, Christian Sandor. Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality. 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Oct 2021, Bari, France. pp.389-390, ⟨10.1109/ISMAR-Adjunct54149.2021.00089⟩. ⟨hal-04358158⟩

    ARAI, VENISE

    Année de publication

    Disponible en libre accès